Category Archives: playstation Emulator

DiasFlec | Welcome to PlayStation Vita | (2/22/2012)

1329920662 24 Welcome to PlayStation Vita

+ darkedgex on February 10th, 2012 at 12:06 pm said:

3) No HDMI output: a device capable of HD video decoding and gameplay, and you can’t hook it to a TV. Ideally you’d be able to pair a DualShock3 to your Vita, hook it to a TV and use it like a home system while at home (or in your hotel room, or at a friends), but instead you’re stuck with the screen on the device (and holding it while gaming instead of a more comfortable controller).

4) No way to get your UMD games at a discount. Way to tell your PSP fanbase that you’d rather they bought everything they already own at full retail guys, that’ll make you really popular for sure! *thumbs up*

5) And while I’m not sure on this, I’m pretty confident that there’s still no MKV/FLAC support for this device, meaning you can’t use modern audio/video containers on a Vita.

Please PLEASE fix this device. Something with broad appeal and use will have a much better chance than something unable to do even the most basic portable device tasks.

Game has so many advantages over it. Here it is in a nutshell: I have missed the boat on that one. Developers place cheat codes in the game to trigger certain events that can affect the game. I suspect I'm being helpful here. Sadly, reviews aren't always as accurate as one would expect them to be. You are joined on some of your missions by computer controlled allies, whose numbers range from two infantrymen to an entire regiment of tanks. There are tons of games that were created by their authors without financial demands attached to them. Miniclip first appeared on the market in the 1990's since they have an educational background in doing that. Just follow my tips. There has been a sudden change in game you may want to become aware of.

DiasFlec | PS Vita In-Depth Family Review | (2/22/2012)

1329909878 64 PS Vita In Depth Family Review

With the Vita being available already in Japan, and having read various import reviews, I wasn’t expecting to be all that surprised by the arrival of Sony’s new handheld console on my home shores. While I was still excited to get my hands on the US/European PS Vita ($249.99 Amazon) amongst the pre-order launch furor I thought I knew what to expect.

However, the reality of the unit felt much weightier and significant than I had anticipated. This was obviously much more than simply PSP 2 or a derivative Next Generation Portable as the Vita’s previous code names might have suggested. No, this feels punchy and hard-working. It wants to be liked and lets you know it — something that in market-leader mode the original PSP (or PSPGo) never quite managed.

No longer able to rest on their laurels, the PS Vita is testament to Sony’s recent more attentive stance. You can read it in any number of features the new handheld includes, but more than this its the sense of finesse that really brings this home.

Start up the PS Vita and you are met with Sony’s new interface, part smartphone part games machine, part Xperia, part PSP. It’s snappy and tactile and makes great use of the touch screen. It’s not until you notice how much of a departure this is from the Cross Media Bar of the PlayStation 3 or original PSP that it hits home how much work has gone into this, and how much of a departure it is for Sony.

You can launch a game by touching its icon then jump back to the home screen by tapping the PlayStation button. This suspends play, but you can instantly jump back in by selecting it from the recent applications screen. If you are done with it you can simply swipe your finger, tearing the leaf off the screen, and it will be discarded. It’s simple and instinctive and made me realize how much the PS Vita benefits from the touch screen.

The fleshed out feel continues with a clutch of system apps that while not quite a match for the 3DS’s gaming freebies do a much better job of introducing both the Sony faithful and newcomers to the various features.

The Near app alone, that creates a social network of your PS Vita friends (people you have and haven’t met yet who are playing nearby), is both intriguing and simple to use. Within minutes I had connected with those around me and started broadcasting what amounted to my own PS Vita blog of the things I’ve been playing.

It is (strangely) the Trophies app that I’ve spent the most time using though. This gives access to the various PS Vita and PlayStation 3 trophies, all beautifully rendered in a few simple screens. My first reaction was to browse through the PS3 trophies I’d recently won, and was quickly presented with a progress-ordered list including my favorite games (Uncharted 1, 2 and 3, Heavy Rain and Flower to name a few).

This then got me thinking about games on the Vita. Having trophies for these, as well as a welcome addition to my portable gaming, made Trophies genuinely matter to me for the first time. In fact I spent a few hours that evening playing Uncharted 3 on the PS3 with the Vita open on my lap to keep track of the Trophies I still had to win. Being able to take my Trophy collection with me felt good.

While all this felt very fresh, there is one aspect of the Vita that reminds me of the PSPGo (which is no bad thing in my book being a real fan of the flip up device). Like on the Go I can keep my games collection loaded on the Vita itself rather than having to swap cartridges. After all when you buy an album you don’t have to put it into your MP3 player each time you want to listen to it. In fact the idea of going back to the 3DS’s cartridge system felt a little antiquated in comparison — and perhaps led more from piracy and market control concerns than the interest of the player.

I could purchase PS Vita games on the console itself (once the Store is activated at launch) or on the PS3 and then hook the two up to transfer them across. I could also buy a range of PSP games and play those — the Vita has a full PSP emulator that I hadn’t heard about before cracking open the box myself.

CrossPlay, the PS Vita’s name for its multiscreen multiplayer mode, worked very well. Wipeout 2048 could be played seamlessly between the main home console and the handheld without any slowdown. In fact having the local screen and the tilt steering in your hands actually became my preferred way to play the game. My kids also seemed to get on better having the experience close at hand.

The dual analogue sticks may not quite offer the movement of a Six Axis or DualShock 3 but their diminutive movement provides more than enough control for the shooting of Unit 13, parkour climbing in Uncharted Golden Abyss ($47.99 on Amazon) and fine steering adjustments for Wipeout. In fact, on the less violent games, my kids actually got on better with the small controls than they do with the big game pads (both 360 and PS3 controllers are simply too big for them to use efficiently).

The PS Vita also has a nicely broad range of launch titles. While Uncharted Golden Abyss underlines Sony’s insistence that this really is console gaming on the go — jaw-droppingly so — Little Deviants also does a good job of showing off the system’s novelties. The rear touch screen makes a surprising amount of sense once you have used it — in fact I found myself disappointed you can’t use this to navigate the main interface as that would have reduced the need to wipe the impressive screen of my greasy fingerprints. I would also have liked to have the option to select items with sticks and buttons too, and assume that will come in a future update (as this is will be an important accessibility issue for some players).

This may sound like being fussy, but these rough edges will need to be knocked off before the system can really shine to its full potential. The biggest of these snags for me is the RemotePlay feature. On the PSP this enabled you to play a handful of games and stream TV and video from the PS3 to the handheld. It was a wonderful feature way ahead of its time — with the Wii U only just catching up now.

It seemed understandable that the PSP would limit this big-screen-freeing feature to certain games because of the system’s smaller horsepower. On the PS Vita I had thought (and I’m sure read somewhere) that it would support RemotePlay for all games. But currently this is not the case (unless you have hacked your system, according to some nefarious YouTube videos). It seems only that same handful of games are supported for RemotePlay on the Vita. If they could just add the Uncharted series and Flower to this list I’d be a very happy man (you see, the RemotePlay feature works not only over your local network but over the Internet as well — the excitement of playing the full Uncharted series from anywhere in the world would be quite something).

The other negative is, as expected, battery life. Even compared to the 3DS’s disappointing duration between charges, the PS Vita still struggles to keep up. I seemed to get around two hours of gameplay, although this did vary depending on the game I was playing. I know that there has to be a trade off between cost/weight/size/battery but it’s still hard to take the Vita seriously as a portable when you need to pitstop so frequently. The system does come with a combined charger-USB cable, but I found that anything less than mains power really didn’t create much of a dent in that battery meter.

As I spent more time with the Vita I did find this less of an issue though. I have gravitated towards treating it like a home-portable (as opposed to an out-and-about-portable). I like being able to play it in different rooms of the house, but still play near a power socket where ever I end up.

Unlike the 3DS, which I’ll have on my lap while watching TV, with the Vita I’ve waited until the family is in bed to spend some quality time with the likes of Golden Abyss on the PS Vita. The quality on offer feels like it justifies setting aside some dedicated play time. You may be surprised to hear me saying that, having championed the family-friendly bite sized nature of the DS and 3DS games, but the fidelity of the Vita experience has won me over to longer play commitments for now at least.

The gorgeously big screen and general layout of the buttons/sticks/pads works well, and is a testament to that iconic PSP design. To this the Vita adds its gyroscope and accelerometer controls. This works remarkably well, at times in Golden Abyss you almost don’t need a second stick for the camera or aiming — the gyroscope controls are simply so good.

I recommend turning up the gyroscope sensitivity so you can use it to aim like you would a second stick. In doing this you gain a huge amount of fine control — much more than with a DualShock or SixAxis.

However, the gyroscope controls in the Vita mean you have to move it around and with this you need to adjust your grip more often. I find that my fingers, resting behind the bottom of the PS Vita, chaff somewhat. I would have liked a slightly more ergonomic undercarriage so the Vita could go a bit easier on my pinkies — maybe I just have girly hands. That can’t be it though as the Vita seemed to suit the kids’ hands better than mine – and certainly better than a traditional joypad.

Their general reaction to it has been positive. It’s a sign of the times they have grown up in that they weren’t all that awe-struck at the visuals (despite my prompting). But the combination of the tilt controls and the PlayStation games seem to have hooked them in more than the PS3 did on its own terms.

They have actually developed their own way to play with the Vita. On Little Deviants for instance my daughter will control the sticks while her brother takes charge of the touchscreen leaving their younger brother to look after the rear touch panel. It sounds like it wouldn’t work but they’ve actually got on better with this than many family-friendly console games.

Certain Little Deviants levels have become favorites for their ability to include all these controls — it’s very cute to see them huddled around the handheld working together so nicely. It was very reminiscent of the quality and potential of the EyeToy and PlayStation Eye games, that although less technically impressive than Kinect’s 3D scanning technology delivered body control gaming ahead of its time.

My kids have also realized that they can watch TV on it (via PlayTV) so that when the main screen is being used by another family member (me or my wife) they can huddle on the sofa with something to watch on the Vita. I’ve not told them yet they could also watch their films too (if I ripped them to the PS3).

I caught my son under the covers a couple of nights ago watching an episode of Blue Peter we had recorded via PlayTV on the PS3. I had forgot that I’d setup the PS3 to automatically turn on when the PS Vita accessed it via RemotePlay. He would have got away with it if the PS3 hadn’t given off its tell-tell beep on startup, that and the sniggering coming from under his duvet.

Vita has actually triggered something of a family revival in all things PlayStation. My wife played endlessly on Locoroco while she was in the hospital waiting for our third child to decided how he wanted to be born. Seeing the Vita and mistaking it for a PSP (which is not that hard to do), she asked if we still had Locoroco.

I only had the disc version of the first game that wasn’t much use to the Vita that only supports its new solid state game and memory cards. But within minutes I’d downloaded Locoroco 2 from the PlayStation Store on my PS3 and soon had her up and running. The game also looked pretty good upscaled. Now, if they could just incorporate the tilt controls back into it — or better yet offer a new Locoroco on Vita — she’d be in Mui Mui heaven.

The advent of the PS Vita ushers in the joined up delivery of games and experiences that the PSP was only ever able to hint at. A combination of higher specification along with much more determination and attention on the part of Sony mean that the Vita can make good on these promises. The promise of console gaming on the go, the promise of EyeToy’s camera gaming, the promise of multiscreen multiplayer, the promise of twin stick shooting.

While there is still more work to be done to make the Vita all that it can be, this is a much more impressive start than I had expected. In terms of ethos and delivery Sony have come a long way since the PSP launched back in 2005.

PS Vita is available from Amazon for $249.99 with a pre-order bonus pack.PS Vita games are available from Amazon from $29.99.

[Header image by flickr/sergesegal]

The info below is my opinion on this method of buying games. It's a challenging game and you'll have fun breaking high scores with your friends and in singleplayer. The Fable series. Davion is a game fanatic. The sort of miniclip you want entirely depends on your selections. The dungeons themselves were random, so no two games were ever alike. Since aircraft simulators are not created equal, you should be cautious when it comes to choosing the one for you. There are however several companies who uses P2P networks to distribute legal copies of games. It is since I only use a little it to be missed in relation to. You should know that I fully have no feeling one way or the other about this relevant approach. Fear Developer/Publisher: Monolith Productions, Vivendi Universal Games (2005) More than a pc game, Fear is like playing a movie, and a horrific one at that. Going by what top experts say as this touches on this demonstration, what I have is an appetite concerning doing this. There are several conflicting magic secrets in that area of convoluted thought. There is no way to skip these! According to CheatInfo.de, it is always important to be aware of the time and to check if a building is open (by holding the mouse cursor over the desired location) before disembarking.

DiasFlec | System 3 help launch PS2 Emulator Service | (2/22/2012)

1329883490 79 System 3 help launch PS2 Emulator Service

Developer System 3

Platform PS3 Via PS2 Emulator 

Release Date 15th Feb 2012

System 3 is excited to announce the launch of a range of PlayStation 2 classics on the European PlayStation Store. On 15th February* Sony launches its long-awaited PlayStation 2 Emulation service and a total of 6 PlayStation 2 games from System 3’s bulging archives will become available to enjoy anew.

Among the first wave will be the hugely successful motocross racing title MX World Tour as well as the smash-hit cult animé shooter Gungrave Overdose. In their time these games were enjoyed by hundreds of thousands of avid gamers but over the years the much-loved discs have been lost to house-moves, pets and car boot sales. Now though everyone can enjoy them once more in digital download format and for the price of a sandwich!

Also joining the launch-day line-up is arcade tank warfare game Seek And Destroy, multiplayer scrap-fest Cel Damage Overdrive, Japanese car adventure game Road Trip Adventure and must-have arcade collection Arcade Classics Volume 1. All these games are taken from System 3’s groundbreaking ‘Play It’ range, a range devised in order to combat the rising price of games in 2003-07. You can find out more about the first wave of titles below.

These games are being launched as part of System 3’s 30th anniversary celebration. More games are set to join Sony’s new emulation service over the coming months.

MX World Tour

MX World Tour brings the extreme sport of Motocross to life!

Feel your heart pounding and the adrenaline pumping while you wait for the gate to drop.

With over 30 levels of indoor and outdoor action, and a total of 12 aggressive riders per race, there’s no end of thrills and spills on offer.

You can fully customise your bikes and your riders, with upgrades boosting your horsepower and handling ability. Use the set-up you need to make the most of the different surfaces on offer, from the indoor challenges of Supercross, to the outdoor thrills of Motorcross and even an amazing amalgamation of the two… Super-Moto!

So get ready to race all over the world in the most intense motorbike racing game ever!

Gungrave Overdose

A must-have in every gamer’s collection! Stunning visuals added to hours upon hours of non-stop, heart-pounding fantasy shooting action and you’ve got Gungrave Overdose.  The screen literally explodes with bullets, gunblades and enemy body parts!

With unforgettable character designs by the legendary Yasuhiro Nightow and super-steam-punked mechanical designs by Kosuke Fujishima, Gungrave is a visual treat the likes of which you don’t see outside of the very best Animé creations.

Whether you’re controlling the undead twin-pistol nightmare that is Beyond The Grave, the close-range, battle master that is Jyuji Kabane or the hauntingly deadly riff-master that is Rocketbilly Redcadillac, you can be sure of one thing: your eyes will be fixed and your pulse will be racing!

Cel Damage Overdrive

Cel Damage Overdrive is the wackiest multiplayer destruction derby you’ve ever seen! Your task is simple; jump into one of the many ridiculously weaponised vehicles and take out everyone and anyone who dares to come within range. Each toon character brings a different weapon to the table, and with access to 32 over-the-top devices of death (including gigantic chainsaws, shrink rays, portable holes and ground-splitting axes).

Battle across 12 wacky cartoon environments set across 4 different themed areas (Space, Jungle, Desert and Transylvania) in your quest to become the supreme melee master! Take to the huge play arenas by yourself, take part in Capture-The-Flag games or get set up with three mates for an insane 4-player destructathon!

Road Trip Adventure

Take a Road Trip in a world inhabited by cars. Explore the vast areas available to you, trade with other cars, do them favours, beat them in races and challenges in order to earn money and build up your racing career. Visit locations and take snaps on your Road Trip all over the world adding to your experience needed to win the crown. Eventually you’ll have enough money to take on some team-mates and enter the main event itself.

Your team’s performance depends on the parts you give them. These parts can be bought with money earned from advertising and by selling the parts you already have.

With over 250 customisable parts, missions, head-to-head 2-player racing and Photo mode, this is a vast racing adventure, the likes of which you’ve never seen.

Seek and Destroy

Seek and Destroy offers you the chance to fight tank battles in a game of warfare that spans entire continents!

10 warmongering countries split across three military factions are at war and you’re right in the middle of it. You can commandeer any vehicle you please but it won’t be much use to you until you start to upgrade its assets. Each tank is fully customisable with over 100 different parts on offer, allowing you to create a truly unique war machine with which to deal out armoured mayhem!

You can even take to the war-torn streets and deliver some full metal justice with a friend thanks to the game’s 2-player mode.

Arcade Classics Volume 1

Play through not one, not two but SIX classic arcade smash hit games with this amazing retro collection!

METEOR SHOWER: Avoid being hit by the flying asteroids. Each time an asteroid is hit, it will break down into several smaller faster moving fragments.

INCOMING: Protect your cities from destruction from incoming missiles using your limited supply of ammo.

SPACE RESCUE: Save the humans from the marauding aliens and avoid them being picked up and transforming into mutants.

THE INVADERS: Defend various well-known landscapes around the world from alien invasion.

ALIEN RAIDERS: Avoid swooping dive-bombing aliens whilst saving the universe.

BUGS: Destroy the multi-segmented creatures using your bug. Move up and down to get a little closer to the action.

Very much so. This is old style. This personal computer game, available for Windows and Mac, offers more of the intricate and detailed scenes that you have grown used to from this franchise and you may want a few tips and cheats to help you complete the game. This is the lowest price I've ever seen. Windows Vista includes a desktop-enhancement program called Aero that should be disabled when playing full-screen racing sims. Free downloadable games was my cuppa coffee. This game is a must have if you like competitive games but it is fun for the casual player as well.Detective PC Games Based on Popular Fictional Detectives There have been a number of mystery detective PC games created based on popular crime fiction. Teleport to a location on a map by entering "getthere" while in map mode. If you don't drag and drop them to bars and restaurants to boost their mood, they walk around randomly and go to the bathroom a lot, until they develop a bad mood and have tantrums. I know you won't have a minute although it's cut and dried. With all due respect, "The love of money is the root of all evil." We selected 6 of our favorite dino games found on the Internet that you can play on your computer. Publisher: Developer: Genre: ESRB: Mature (17 +) Platform: Overall Rating:69/100 24/25 22/25 14/25 9/25 Graphics/Audio: Gameplay: Creativity: Fun Factor: The campaign is fantastically short and most players will probably get through Reborn in about 2-4 hours, depending on individual skill and difficulty setting.

Free Download Game Assassin’s Creed II (2) (PC/Eng) ~ yanst3r international

1329859479 58 Free Download Game Assassins Creed II (2) (PC/Eng) ~ yanst3r international

Delve deeper into the secret society of assassins with the sequel to the blockbuster action-adventure game. Assassin’s Creed 2 is an epic story of family, vengeance and conspiracy set in the pristine, yet brutal, backdrop of a Renaissance Italy. Ezio befriends Leonardo da Vinci, takes on Florence’s most powerful families and ventures throughout the canals of Venice where he learns to become a master assassin. This game retains the core gameplay experience that made the first opus a resounding success and features new experiences that will surprise and challenge players.Screenshots:Minimum System Requirements:- Processor: Dual core processor 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)- RAM: 3 GB Windows Vista / 2 GB Windows XP- Video Card: 256 MB DirectX® 10.0-compliant video card or DirectX 9.0-compliant card with Shader Model 3.0 or higher (see supported list)*- Sound Card: DirectX 9.0 or 10.0-compliant sound card (5.1 sound card recommended)- DirectX Version: DirectX 9.0 or 10.0 libraries (included on disc)- DVD-ROM: DVD-ROM dual-layer drive- Hard Drive Space: 12GB Download | Maknyos Links:Password: indofiles.org

These games are also based on specific stories and include: Poirot in the ABC Murders, Death on the Nile, Evil under the Sun, Murder on the Orient Express, Dead Man's Folly, and Peril at End House. The first thing you do with this money is purchase land. When it comes to Microsoft PC game, the best one that you would ever come across would be any of those flights simulation games. Still, a casual PC game would have to be defined as the ones that appeal to the widest demographic (or every part of the family). The files on the torrent sites are mostly unregulated; what that means for you is that the files you download from torrent sites have not gone through any scanning, whatsoever, for presence of virus or malware in them. In it, you take on the role of Martin Mystere, a young FBI agent who has been called to investigate the brutal murder of Professor Eulemberg. No? Here it is dolled up for you: I have lost my mind when it comes to adicting games. This will be validated by game store experts. Inconceivable! I've been around the world when it relates to your maneuver. You will get Mani when you kill a bug, pick flowers, fruits and vegetables, rake weeds and break boulders. This levels the playing field and therefore makes the game exciting for both players. Buy PC Game and Download Hello avid gamer or noob gamer did you know that there is more than one way to get that game that you are looking for and it is easier than you think and faster.

DiasFlec | Why Install Linux On Playstation 3 | (2/19/2012)

 Why Install Linux On Playstation 3

For anyone who wants to completely customize the PS3 gaming console, installing Linux is the way to do it. Doing this will turn your PS3 into a very good, functioning home desktop computer that will not void any warranties of your PS3. Do not worry if this is going to cost extra. Linux is completely free. You are able to download any distribution of Linux for free but if you would like to have it delivered to you, you will most likely have to pay a shipping cost from the company who develops whatever distribution you want to use.What’s a “distribution?” In short, it’s one company’s version of the Linux operating system. For example, Canonical develops the Ubuntu distribution of Linux, Fixstars Solutions is the company behind Yellow Dog Linux, and the Fedora Project, sponsored by Red Hat, is behind the Fedora distribution of Linux. These are few of the popular examples of Linux distributions. If you are thinking of installing Linux on your PS3 console, you will want to take a closer look at Yellow Dog Linux and Ubuntu since these two distributions seem to have the most support among those who have already installed Linux on their own PS3. As a matter fact, Yellow Dog Linux was specially developed for PS3 users so this is what you may want to use before thinking of using any other distribution.The cool thing about the PS3 is that once you install Linux and you end up being that uncomfortable with it, you can actually run Windows on your PS3 through what’s called an “emulator.”

Set many years after her first famous romp through Wonderland, Alice has become a bit insane after the tragic deaths of her family in a house fire. You can now go back upstairs to the wardrobe and click on it to get dressed. The original Black Mirror mystery game for the PC was full of puzzles neat graphics, and was overall a great game. It's easy to follow doing that by searching for this example. You may find that you get a lot better results and therefore, don't be concerned. I had to find out for myself. Although you can't see them in 3D here, I've chosen videos where the graphics, speed and resolution are maxed out so you can get an idea of what they'll look like on your 3D Gaming PC installed with nVidia 3D Vision and hooked up to your 3D monitor or 3D Ready TV. I tried to believe them. As the player you take the role of a Force Recon Marine called "Alcatraz," who is the successor of Jake "Nomad" Dunn from the first game.

DiasFlec | Tracking "The Simpsons Arcade Game's" Long Road to Home Release | (2/19/2012)

1329692650 71 Tracking "The Simpsons Arcade Game's" Long Road to Home Release

Video game giant Konami has become known for its memorable arcade “beat-em-ups,” where four players could team together to take down enemies and bosses while fighting amongst themselves for the high score. A number of these games transcended typical game popularity and rose to the level of “fan-favorite,” including the six-player “X-Men: The Arcade Game” coin-op and both “Teenage Mutant Ninja Turtles” games. One game that has been played constantly for the past two decades is “The Simpsons Arcade Game,” a game that quickly rose to the top of any number of gamer’s “favorites” list as it faithfully implemented characters and elements from Matt Groening’s popular show. Fans have been clamoring for a home release since it hit arcades in 1991, but the journey from cabinet to console hasn’t been an easy one.

The game features four playable characters form the long-running animated Fox sit-com — Bart, Lisa, Marge (with vacuum cleaner in hand) and Homer — as they battle thugs and boss enemies while attempting to save Maggie, who’s been kidnapped by Montgomery Burns’ right-hand man, Smithers, during a bank heist. The story spreads across eight stages through various locations in Springfield, starting downtown before eventually moving through a cemetery, into Dreamland, up into the mountains and finally, the town’s nuclear power plant, where a showdown with Burns awaits.

Following the arcade game’s success, Konami brought the game to both Commodore 64 and MS-DOS platforms, but due to the limitations of the video game hardware at the time, no console versions were planned. Since that time, the game rights for the Simpsons have been constantly passed around, most notably being the time Acclaim had the rights and ended up releasing such forgettable game fare as “Bart vs. the Space Mutants,” “Krusty’s Super Fun House” and “Itchy & Scratchy,” among others.

After Acclaim closed up shop, due in large part to releasing inferior games based on TV show and movie licenses, the rights went to different companies. Fox Interactive teamed up with Activision to release the awful “Simpsons Wrestling” and equally bad “Simpsons Skateboarding”; Vivendi Entertainment held the license for a short while, resulting in “The Simpsons: Hit & Run,” a game not unlike the “Grand Theft Auto” series (many consider it one of the better released titles for the franchise); and Electronic Arts offered a number of games starring Springfield’s denizens, including its own variation of “Simpsons Arcade” for iOS devices, “The Simpsons Game” for Xbox 360 and PlayStation 3 and “The Simpsons Road Rage” for previous consoles. Yet despite its title characters maintaining a constant video game presence, it seemed like the arcade game would never get its due.

That changed November 9, 2011, when the Australian Classification Ratings Board released a rating for “The Simpsons Arcade Game” on its website, listing Backbone Entertainment — a team very familiar with old-school game emulation — as its developer. Rumors ran rampant over the next few months regarding its release, but Konami remained silent on the subject.

However, mid-last week, a post appeared on Sony’s official blog stating that “The Simpsons Arcade Game” would be available as a free download for PlayStation Plus subscribers on February 7. And with that, the 21-year old arcade classic was finally confirmed for a home release. Konami officially announced the game’s release a day or so later, citing its release as part of the show’s 500th episode celebration and indicating that Xbox Live Arcade owners would get it four days early, on February 3, for 800 Microsoft points.

The wait was certainly worth it. The game is arcade perfect, from its original visuals (with an option to tweak them with sharp and smooth filters) to its upbeat soundtrack and its co-op multiplayer, which players can take part in either locally or online through Xbox Live or the PlayStation Network. As a bonus, Backbone Entertainment has also thrown in several unlockable options, including the rare Japanese ROM set (with minor changes), unlockable character guides and flyers and numerous gameplay options, such as being able to get as far as you can on only one life. (For those who want to see it all the way through, a “free play” option with unlimited continues is also available.)

“The Simpsons Arcade Game” will definitely appeal to two types of fans, those who spent hours on end stuffing quarters into the original arcade machine, and newcomers who have been looking to play a good “Simpsons” game, a rarity considering how many bad ones have clogged store shelves over the years. No matter which side you’re on, this is well worth the ten dollar purchase. Enjoy, and if you’re a true fan of Groening’s work, watch out for a cameo from “Life In Hell’s” Bongo!

“The Simpsons Arcade Game” is available now on Xbox Live and the PlayStation Network.

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Tags:  the simpsons, konami, backbone entertianment, fox, matt goening

You won't believe these engaging and witty remarks in respect to, game. Its graphics were nothing but letters on a keyboard and other ASCII characters for monsters, treasures, weapons and even doors and stairs. It was the biggest waste of time in my life. I've had an anemic career. The files are also free from viruses and spyware and these pc game download sites also provides support if you have any problems. That gave me an extra surprise. Where can comrades grab meritorious kids games free classes? Click on the hammer on the bottom left side and use it to break the glass on the stone pedestal, then click on the book to add it to your inventory. I understand this seems like complaining, although that's accurate yet there are a number of choices to take under advisement. The Painted Tower begins eerily and would have you assume the game is very gloomy and there are gargoyles and dragons lurking around every dark corner. Sometimes when you start a game, plants of different colors will be awaiting you and if you do not like the places the flowers are, you can buy a barrel and move the plants to a different part of the garden.

The game isn’t over yet for retro gamers

1329637448 23 The game isnt over yet for retro gamers

Ron Mobido remembers playing chirpy old video games on his 16-bit Super Famicom game console like it was yesterday.

Come to think of it, it very nearly was.

“I just played Donkey Kong all day long,” says Mobido, 35.

Mobido still buys games for his Super Famicom, which is the Japanese version of the Super Nintendo Entertainment System from the early ’90s. He also covets his Mega Man games from decades past for the original Nintendo Entertainment System from 1985.

Mobido is just one of many gamers who enjoy the way-back fun of retro gaming, a thriving movement where video games of old get an extra life.

Retro gaming mainly covers games from the 1980s and ’90s, from cartridges that clicked into an Atari 2600 or NES to discs that dropped into a Dreamcast or the first PlayStation. Games for old computers such as the Commodore 64 also get thrown into the retro-gaming mix.

And like they did so many years ago, retro gamers still gather to get their game on – be it at special conventions such as the Classic Gaming Expo in Las Vegas or specialty stores such as Game Over Videogames, a Texas-based chain where regulars like Mobido buy, sell and trade their old electronic adventures.

“There’s always that place and time where it takes you back to when you were a kid,” says Game Over CEO and President David Kaelin. “In a bigger sense, I would say that retro gaming in general has gotten a lot bigger.”

It’s certainly grown for Kaelin. Since he opened his first Game Over in Austin in October 2005, he has expanded his mini empire to a store in Round Rock, Sunset Valley, San Antonio and a new location he opened in October in Houston.

Houston store manager Brandon Boucher sees everyone from hard-core gamers in search of import titles to casual passers-by who saw the Atari joystick logo outside and had to poke their heads in to see the real thing.

“It’s actually been people from the entire spectrum,” Boucher says.

A walk through Game Over is like a stroll through video-game Valhalla, or at least an older gamer’s garage. Cartridges abound with the likes of Super Mario Bros., the ’85 hit that made Mario a video-game icon, along with the 1982 jungle treasure hunt Pitfall! and more titles that beeped and booped to life on the family TV back in the day.

“Every time there’s a new platform, you inevitably see versions of these games on it,” says Bill Loguidice, managing director of the video game and computer history website Armchair Arcade. “There’s just something timeless about these games.”

Loguidice says it’s natural to want to relive benchmarks of our childhood, which can include replaying video games from our youth.

And while nostalgia certainly plays a big role in retro gaming, you can’t beat the price either. Unlike today’s games, which usually retail for $60, classic console titles at Game Over run as little as $2, with many original consoles on sale for $50 to $70.

“That’s the best part of the retro scene – now you can afford all that stuff you missed,” Mobido says.

And unlike today’s video game opuses such as Batman: Arkham City and Call of Duty: Modern Warfare 3 with their dazzling graphics and sprawling environments and side-missions, retro titles still entertain with far less eye candy and far more straightforward gameplay.

Not that straightforward translates to easy.

“A lot of the older games are brutal,” says gamer Eddie Minter, 32, who works for the state in the environmental sector.

Minter says the newer games bore him with unnecessary complexity and information overload. He prefers older games for their “simple formula.”

Boucher says old-school games forced you to learn to complete them in one sitting, which probably took months of practice and pattern memorizing. Or, as Kaelin says, they’re simpler to control but harder to beat.

Still, that simplicity also plays well with today’s game systems.

Repurposing old console games into new packaging is nothing new, so to speak. For instance, JAKKS Pacific offers Yars’ Revenge and nine other Atari classics all in one replica joystick you plug straight into your TV, no cartridges or console required. There also are programs called emulators that let you play classic console games on your computer.

Then there’s the return of Intellivision games from the early ’80s to today’s PlayStations and Xboxes, PCs and Macs.

Keith Robinson, a former game designer for Intellivision during its ’80s heyday, created an Intellivision history website in 1995 that led to Intellivision Productions a few years later. He’s since brought the Intellivision experience from the TV screen to the touchscreen with an iPhone and iPad app, plus more than 60 Intellivision games in one for the Nintendo DS and PC.

“It’s just exciting,” Robinson says. “Like I say, originally it was nostalgia. But a new generation, we find, loves these games. … The kids pick it up, and they want to play these games. We have more people playing (Intellivision) today than they played then.”

Yes, that includes these gamers today with their high-def consoles, wireless headsets and downloadable content.

“In regards to younger kids, I think that they respond to these games because first of all they’re very, very approachable,” Loguidice says. “And second of all, what made them fun 20 or 30 years ago still makes them fun today.”

Boucher at the Houston Game Over recalls a dad at his store showing his 5-year-old son the games he played when he was that age. If parents can share their first thimble ride on a Monopoly board, why not also their first jaunt with Mario through the Mushroom Kingdom?

“We definitely see some of each,” Kaelin says of retro gamers young and old. “It’s a fun, family-friendly gaming community.”

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DiasFlec | Playstation Emulator in Development for Android | (2/18/2012)

1329589449 31 Playstation Emulator in Development for Android

I can remember a time when emulators for the likes of Playstation and N64 were unrealistic even for a desktop machine, but thanks to rapid advancements in technology and guys like ZodTTD, having a Playstation in your pocket no longer means purchasing a PSP. In fact, Zod has already created iPhone-friendly emulators for SNES, Genesis, N64, and Playstation, and now he wants to share the love with the Android community.

With the help of the author of NESoid, Zod has been developing an Android variant of his Playstation emulator. A build was recently previewed using the GameBoid interface, and while it ran a bit sluggish, some performance improvements should make their way into the final build. When that build is released is really at the whim of the developer.

Just because ZodTTD is able to shrink down the Playstation into a tiny, mobile package, that isn’t to say you won’t need a pretty powerful handset to have this emulator running smoothly. You’re going to need something along the lines of a phone with a Cortex A8 or Snapdragon processor running Android 2.0 or higher to really get the most out of it. I like the Playstation enough, but I’ll be more excited once Zod gets to work on N64 for Android, a project he plans on tackling next.

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‘Ransom’ of New Game Boy Resident Evil Raises Ethical Questions

When I need to shut off my brain, I turn to reality TV, specifically any show that revolves around finding hidden treasures in piles of junk — basically everything on A&E at this point. The producers of these shows coach their casts into childish conflicts for the sake of drama, but the merchandise is the real star. Every now and then someone discovers something incredible — a first edition of The Old Man and the Sea, original sketches by Picasso, ancient artifacts — items of real historical value. The men and women of these shows take their newly found treasure and sell it to the highest bidder, and no one objects, but what would happen if they found a historically valuable game — like an unreleased Resident Evil title for the Game Boy Color.

Video game fans long ago reconciled themselves to the fact that they would never be able to play hundreds of different historically significant games on their original systems — especially those that came close but never saw retail shelves. Over time, a small community grew around tracking down prototypes and unreleased titles. These lost games would otherwise sit in storage until magnetic and optical data degradation rendered them unplayable, destroying a piece of video game history in the process. There are only so many Stadium Events cartridges out there, and original Akalabeth floppies probably died long ago, effectively making emulation the only way to play these and many other classic titles. This emulation can be legitimate and endorsed by rights holders — think of the virtual console and countless retro collections released on modern console — or done through third party emulators and illegally downloaded files and ROMs. Since many of these important games never received a proper release and publishers are often selective about what titles they make available, the latter option won out amongst the small lost games community, which needed to cooperate and focus their efforts in order to uncover new finds.

Not everyone plays by those rules. An anonymous individual discovered two prototype cartridges containing a Game Boy Color remake of the PlayStation Resident Evil, which Capcom canceled out of concern for the game’s overall quality. A third party representing the owner of the cartridges announced online that they would release ROMs of the originals if they could raise $2000 in a “fundraiser,” but added that even with the money the owner of the cartridges was still taking a substantial loss. The community raised the money, and the anonymous seller released ROMs to the rest of the world.

Loss or no, the fundraiser put a price tag on history, and many fans cried foul. Joystiq’s Jordan Mallory even called the event “extortion” and a “ransom,” and it’s not hard to understand that point of view. The community of gamers that invests their time and effort to preserve old and unreleased video games tends to work in a more philanthropic manner, ensuring that the community has access to even to rarest finds by ripping and releasing their collections for all. In the past, the community pooled together to buy rare games at auction. While this raises some ethical questions of its own (reliance on what the law technically considers piracy) dedicated fans have given us a system whereby academics, students, designers, and those just curious can effectively find and play most historically significant games no matter how obscure — from Bio Force Ape to Star Fox 2. Dedicated fans built a grey market video game equivalent to Google books.

 Ransom of New Game Boy Resident Evil Raises Ethical Questions

Though it violates the values of some in the lost game community, the seller’s behavior lines up with standard operating procedure for the rest of the world. Entire industries have been built around the buying and selling of historically significant items — after all, baseball fans don’t object to the selling of a newly found Honus Wagner card, and art auctions take place in nearly every country in the world. Would we expect someone to give away a copy of Action Comics #1? Of course not, but one important distinction separates the seller of Resident Evil from our theoretical comic collector.

It all comes down to information. As much as community members would love to play Resident Evil on the prototype cartridge, only two copies exist to serve the hundreds who want to play. Copying the information on that cart as a ROM and sharing it provides an obvious solution. The lost games community values free information above all else. Collectors can keep their cartridges and media to auction; just give the community the data. Sellers unfamiliar with things understandably balk at the idea, but games are different than other antiques and collectibles. I can’t buy an original copy of Amazing Fantasy #15 containing the first appearance of Spider-Man, but I can easily buy a reprint. My ability to experience the history of comics isn’t limited to buying original issues. Fans just wanted the equivalent for Resident Evil — the ROM.

Despite the fact that one could easily understand the seller and community’s point of view, the letter of the law holds that they’re both in the wrong. The seller had the right to sell the cartridges in whatever way he saw fit, but the data was a different matter. United States law makes no distinction between copying and releasing this ROM and doing the same thing to Kingdoms of Amalur: Reckoning today. Capcom won’t seek legal action, but they’d be well within their rights under the law to do so. With each side in the conflict engaging in piracy, profiteering, or both it becomes hard to tell just who exactly is in the right. What do you think?

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More SNK Arcade Classics hitting PlayStation Store today as PlayStation minis – Gaming Age

 More SNK Arcade Classics hitting PlayStation Store today as PlayStation minis   Gaming Age

SNK Playmore today announced that a pair of classic SNK arcade titles will be launching today for the PS3 and PSP as PlayStation minis.

Bermuda Triangle, a vertical shmup and Gold Medalist, an arcade boxing title, will each cost $2.99 and will be playable on both the PS3 and PSP.

Even more SNK classics are coming soon as well.  Read on for the announcement.

SNK PLAYMORE USA CORPORATION is proud to announce the North & South American release of 2 more nostalgic SNK Arcade Classics (“BERMUDA TRIANGLE” and “GOLD MEDALIST” as PlayStation minis titles on PSP (also compatible with PS3), via the “New Releases” category and the “SNK NEOGEO” Featured Publishers page available on the PlayStation Store, from Tuesday, January 24th, 2012.

The SNK minis titles are a commemorative “retro-arcade emulation” project that allows players to enjoy a grand collection of action, shooting, platform, and action/puzzle titles. Many of these nostalgic, highly innovative arcade classics released during SNK’s Golden Age of action-shooting, etc. during the 80′s, are now exclusively available on PSP (PlayStation Portable) and compatible on the PlayStation 3 computer entertainment system as well for even greater enjoyment!

The previous sets of titles included some of SNK’s arcade masterpieces such as “ATHENA”, “IKARI WARRIORS”, “GUERRILLA WAR”, “STREET SMART”, and “VANGUARD”, along with a number of other lesser known, yet revolutionary titles to be enjoyed by both retro gamers and younger generations of players alike.

“As we will continue to follow up in releasing more nostalgic arcade classics via PS minis on PlayStation Network, make sure to stay tuned by becoming a member of our frequently updated official Facebook Fan Page: facebook.com/NeoGeoStation for more info!”

List of the minis titles available to download via thePlayStation Store from January 24th, 2012.

GAME TITLERelease DatePriceBERMUDA TRIANGLEJan. 24, 2012$2.99GOLD MEDALISTJan. 24, 2012$2.99

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