Category Archives: Psp

DiasFlec | Hands-on with the new PlayStation Vita | (2/22/2012)

1329919449 58 Hands on with the new PlayStation VitaSony’s PS Vita device doesn’t come preloaded with games, but more than two dozen are available for download.STORY HIGHLIGHTS

  • Sony’s PlayStation Vita gaming device hits U.S. stores Wednesday
  • Vita allows for eight different applications to run simultaneously
  • The front has a touchscreen and two analog joysticks, a first for a portable gaming device
  • Our verdict: Vita is a promising device whose success will depend on quality of its games

(CNN) — Sony’s PlayStation Vita, which hits stores in the U.S. and Europe next Wednesday, is much more than just another portable gaming device.

With the Vita, Sony is trying to combine the power of its PlayStation home console with the interface, portability and social media features of a smartphone. With its innovative touch controls, OLED screen, motion sensors, social apps, GPS capability and dual cameras, it has most of the bells and whistles that today’s gamers could want.

Some industry observers question whether gamers will spring $250-$300 for another portable gaming device — plus potential monthly fees for a 3G data plan — when smartphones already handle many of the same gaming functions. But Sony is counting on the Vita’s appeal to hard-core action- and first-person shooter gamers who want a designated mobile gaming system, not just another gadget on which to play “Angry Birds.”

CNN spent a week testing out the Vita on a handful of games. Our verdict: It’s a powerful and promising device — better suited to some games than to others — whose ultimate success will depend on whether developers make enough worthy games for it.

A social device

Sony’s gaming sequel – the PS Vita

The successor to the Sony PSP hand-held console, PS Vita was started three years ago at the Sony Corporate Design Center by a team led by Takashi Sogabe, who designed the original Walkman. The goal was to bring richer and better gaming enjoyment than was available with the PSP.

While members of the development team knew they’d be making upgrades to the hardware and gameplay, Shuhei Yoshida, president of SCE Worldwide Studios, said he knew social media capability was going to be just as important.

“It has Twitter. It has Flickr. Portable music applications. These are here to enhance your gameplay experience,” Yoshida told CNN. “What (Twitter) does as a player is, it lets you take a screen shot of a game you are playing. You beat the boss or you get the high score, (and) you can show the world what you’ve done with that screen shot.”

Other social media applications, like Facebook, Foursquare and Skype, will also be available for download.

The processing power in the Vita allows for eight different applications to run simultaneously. During our hands-on experience, we could download a new game while playing another and listening to music from the media player. There was no detectible slowing of the action or the music.

PS Vita also raises the bar on mobile gaming by offering voice chat and text chat through the Party application. Party isn’t tied into specific games, but allows players to communicate with their friends no matter what each person is doing.

However, AT&T, the exclusive broadband provider for the Vita in the U.S., does impose some restrictions. Yoshida said voice chat will only work if one person is on a Wi-Fi connection and the other is on a 3G connection. As he reminded us, the Vita isn’t a phone.

Don’t have many PlayStation friends online? Vita can help you find new connections with Near, a program that uses GPS to search your area for other nearby Vita devices. You can see what other people are playing, maybe join up for a multiplayer match or challenge a friend to top your high score. If you’re concerned about privacy, there are ways to block your location, yet still see what’s going on around you.

Other features

All these additions to the gaming experience mean little if the core gameplay is lacking. And that’s where the Vita really delivers. The seven-inch device is chock full of processing power, multiple controls and a 5-inch OLED (organic light-emitting diode) screen, all designed to make games look and play as well as they do on a PlayStation home console.

The front of the Vita has two analog joysticks, a first for a portable gaming device, as well as a directional pad and four buttons. The front screen is also a touchscreen, allowing for direct control during a game.

The back of the device is a touchpad, which can create some unintended gaming consequences when gripping the Vita. Because Sony wanted the back screen to have a one-to-one relationship with the game action, the rear touchpad takes up the same amount of room as the front screen. But it takes some creative holding of the device to play some games without accidentally tapping on the back.

Yoshida said that while Vita does have a lot of input devices and functions, there were many others that didn’t make it to the final design. He said the team focused on three things for the Vita: the size of the device, the price and its battery life.

“A certain group of us wanted a stylus,” he said, laughing, about one feature that didn’t make the cut.

There are also two cameras, front and back, that are designed more for augmented reality (AR) gameplay than for taking quality pictures of your vacation spots. Three games that take advantage of augmented reality — using a camera to overlay real-world objects onto a device’s digital screen — will be available at launch next week.

Games

To consumers, all these features won’t mean much if there aren’t good games to play. Available at launch will be 25 titles, with many others scheduled for release shortly after.

Sony is counting on some big franchises to help the Vita make a splash in the U.S. “Assassin’s Creed,” “Madden NFL,” “Uncharted,” “FIFA,” “Little Big Planet” and “BioShock” are a few of the powerhouse series that are developing games for the Vita. Some are available now, and others are coming soon.

Sony also is making some original games, mainly shooters and action-adventure titles, available at launch.

At a recent demo in Washington, the new “MLB 12: The Show” showed how gamers can use the Vita’s rear touchpad to throw the ball around a baseball diamond. Designer Ramone Russell said the PS3 version of the game will have 70 new enhancements and Vita will have 65 of those as well.

He explained that the PS3 version and the Vita version of the game were designed with cross-play between the two consoles in mind.

“You dump 20, 30, 40 hours into a mode, and it’s time to go on a business trip,” Russell said. “You save that file up into a Cloud. Pick up your PlayStation Vita. Take it on the road. Download it from the Cloud and you keep going. And it works vice versa.”

After about a week of hands-on experience, the PS Vita feels less like a mobile gaming device and more like a new gaming console that is also portable. The social features and functionality are exciting, and their integration into games seems smooth.

It takes a period of adjustment to avoid tapping the backside touchpad at the wrong time during a game. Even using the front touchscreen requires a bit of juggling, but it isn’t anything that gets frustrating or awkward.

Overall, the Vita’s power, social integration and presentation make the device worth a look. But the lingering question is whether developers will create enough great Vita games to make it worth the money.

The Wi-Fi version of the PS Vita will cost $249, while the AT&T 3G version will sell for $299 (plus a data plan). Two monthly data plans are available through AT&T: 250MB for $15 and 3GB for $30. There’s also a first-edition bundle package that includes a PS Vita 3G/Wi-Fi model, 4GB memory card, “Little Deviants” game and a limited-edition case for $350. The deal expires at the end of March. Memory cards are needed for some Vita games, but not for all.

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DiasFlec | World of Patria charges up with new products for Orlando | (2/22/2012)

World of Patria charges up with new products for Orlando

Published: 31/01/12

Source:

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DiasFlec | Vita Rooms Games Round-Up | (2/21/2012)

1329804249 96 Vita Rooms Games Round Up

While we covered all things Vita Rooms on Monday with an article about the event itself, there were several games there that we missed out in our initial coverage.

So, I took my time to travel back to the, now open to the public and surprisingly rather empty, Vita Rooms in order to take a closer look at some of the games you’ll be playing in the next few months. Here are some bite-sized previews of the games we felt you’d like to hear about first.

Hustle Kings

Despite only ever playing the demo of the PS3 version of Hustle Kings, I can say that it is a very similar game on Vita: in other words, a videogame version of real-life pool with score multipliers and many other game traits. It’s hard to tell if there are new modes or tables but it looks practically identical. There’s one major difference, though, and that lies with the game’s controls.

Oh, come on, no pool balls are that perfect.Harnessing the touch screen of the Vita, you’re able to fine-tune your aiming by simply dragging the cue on the screen. You’re even able to choose exactly where to place the white ball or even where the cue hits it. You’ll also drag a slider (rather than the cue itself, bizarrely) back to hit the ball. The controls work well, with help from the Vita’s fantastic screen, and even though it doesn’t compare to the real thing, it’s quite fun to play.

The graphics are top-notch and it’s a very realistic representation of a game of pool on the table but some of the background graphics off-table are low resolution with very poor textures. All in all, though, Hustle Kings should be fun if you’re a fan of pool games and want a good game to play on the go. There’s even cross platform play with PS3 which is a great feature.

Top Darts

Top Darts, much like Hustle Kings, is a game-ified version of a popular game that’s often played in pubs but also played professionally. In fact, there are a few similarities between Top Darts and Hustle Kings: it’s also a Vita version of a similar PS3 game (which I’ve personally never had a chance to play).

It’s a well-made darts game, however, utilising the touch screen to aim and then throw your dart. Although it fails to make a mark with a truly excellent control scheme: I couldn’t quite manage to throw the dart easily. The presentation is great, though, with your score appearing below the dart on the board as you hit it.

The first level I played in Top Darts – the classic game of 301 –  managed to capture the pub atmosphere with background chatter and a mouthy commentator. It’s a nice touch and, with the great looking (albeit somewhat aliased) visuals, it was a good darts experience. There’s a range of other game modes, too, including arcade challenges which change the visual style completely. One of these challenges involves hitting numbers on the board as they fall down at the side, and it certainly makes a change from the rather dull game of darts.

Top Darts isn’t going to win any awards – it’s just a darts game. The arcade challenges are fun and it’s a good representation of the game, though, however many gimmicks it may rely on. Fans of playing darts on the move should enjoy this, providing the price is right.

Super Startdust Delta

Dual sticks were always a highly requested feature for the new PlayStation handheld, even before we heard rumblings of its existence. If we ever needed a game to justify those requests, Super Stardust Delta is it. It makes wonderful use of the twin stick controls to create a great shoot-’em-up.

Whilst it’s not a direct port of PS3′s Super Stardust HD, there are many similarities. The gameplay is almost identical, as you move your ship around a planet with one stick and destroy enemies with the other. There’s the usual power-ups to get each of your two initial weapons’ power to 100% and a bomb to clear out enemies that are closing in. You’re also able to boost and collect a different power-up to get super weapons, and the Vita can be tilted to see further around the planet.

The game looks absolutely stunning, with many bright colours painting explosions across the screen. It’s hard to deny that a 3D effect would be brilliant, but the Vita’s screen makes up for this – it definitely looks better than Stardust HD. If you’re planning to get a Vita, though, this game should be on your radar; Super Stardust HD was an absolutely brilliant twin stick shooter and Delta looks to be even better.

Lumines Electronic Symphony

You’d be forgiven for thinking of Tetris before Lumines when given the phrase ‘falling blocks puzzle game’; after all, Tetris is one of the most popular puzzle games of all time and I defy anyone not to hum along to Music A the next time you hear it.

If you weren’t a Gameboy player and instead waited until the PSP for your first block falling experience, then you’ll be familiar with Lumines. If you aren’t though, then picture this: it’s similar to Tetris, but instead of making lines, you make a block of four squares (or more) of the same colour by dropping randomised blocks into the level.

There’s also a constant musical beat in the background, which integrates with the gameplay in the form of a sweeping line that removes matching blocks as it passes.

Lumines looks and plays better than ever.It essentially plays like Lumines always has, though it looks sublime, with the blocks taking on a more cube-like 3D form and it has brilliant presentation with different backgrounds and a great user interface. All the music sounds great, too, and whilst it was a bit 90s, the music on the level I played really fitted in with the gameplay.

If you’re a fan of music and fun puzzlers or just, you know, blocks, then this is the Vita game for you.

FIFA Football

FIFA Football is, essentially, everyone’s favourite football game shrunk down to a pocket-sized version, with some exclusive features that make use of the Vita’s new ways to play.

I’m not the biggest fan of football – it doesn’t ever seem to interest me outside of the World Cup – and I’m definitely not a FIFA player but it will definitely please those fans out there. Whilst its bigger brother will obviously be more suited to those who wish for a football experience at home, those away players will absolutely love this.

Visually, it’s grand; the character models naturally aren’t as realistic as those on the home console versions, but it’s a brilliant looking game for a handheld. Whilst the crowds do disappoint somewhat, the pitch is a stunning green and the HD graphics are very nice to look at.

The controls are very tight and responsive too – it’s exactly everything a handheld football game needs to be. It even makes use of the Vita’s touch controls for passing – which can be very gimmicky and needless – or switching players whilst defending, which is actually quite useful as you’re simply able to touch who you’d prefer to control.

The rear touch controls are even used for precise goal shooting; the back of the Vita acts as a virtual net as you tap where you want to take aim, though this can be problematic if you like to spread your hands across the back of the handheld.

FIFA then, whilst not for me, will be very exciting for fans of the series that want a console-like football experience while away from the comfort of their own home.

If you’d like to play any of these games yourself, head to Vita Rooms on Sauchiehall Street in Glasgow before the end of the week. We’ll also have some full previews of other games from the event soon.

Click here to read our full review of the PS Vita, here for our thoughts on WipEout 2048, here for our review of Uncharted: Golden Abyss and here for what we think about Rayman on the machine.

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DiasFlec | Final Fantasy XIII-2 tops UK games chart | (2/21/2012)

1329792253 48 Final Fantasy XIII 2 tops UK games chart

It has been all change in the UK games chart this week, with three new releases going straight into the top five. Square Enix’s Final Fantasy XIII-2 leapt straight to the top of the all-formats chart, ending FIFA 12′s six-week reign at number one. The game already has dated DLC, with the Lightning and Master Sergeant Amodar coliseum battle due to be released this week, with more episodic content coming soon. For those who don’t know their Moogles from their Chocobos, be sure to check out GameSpot’s guide to the long-running series.

Also new to the top five is Konami’s Metal Gear Solid HD Collection, which entered the chart at number two this week. Featuring remastered versions of PlayStation 2 titles Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater, the HD collection also includes Metal Gear Solid: Peacewalker from the PSP.

SoulCalibur V is also new to the chart this week, entering at number five. Despite positive review scores and an appearance from assassin Ezio Auditore da Firenze, it failed to meet SoulCalibur IV’s number one debut back in August 2008, which knocked Wii Fit off the top spot.

And although FIFA 12 has fallen from the top spot, it appears that football fever hasn’t completely died out, with Football Manager 2012 holding the top spot of the PC chart for the 12th week in a row.

UK All-Formats Chart for Week Ending 4 February 2012: 1. Final Fantasy XIII-2 – Square Enix Europe 2. Metal Gear Solid HD Collection – Konami 3. Battlefield 3 – Electronic Arts 4. FIFA 12 – Electronic Arts 5. SoulCalibur V – Namco Bandai Games 6. Assassin’s Creed: Revelations – Ubisoft 7. Call of Duty: Modern Warfare 3 – Activision Blizzard 8. The Elder Scrolls V: Skyrim – Bethesda Softworks 9. Just Dance 3 – Ubisoft 10.Saints Row: The Third – THQ

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DiasFlec | ModNation Racers: Road Trip Review • Reviews • Eurogamer.net | (2/20/2012)

1329762252 55 ModNation Racers: Road Trip Review • Reviews • Eurogamer.net

The shorthand for ModNation Racers has always been Mario Kart meets LittleBigPlanet. Well, the Mario Kart bit is certainly true.

Sony’s jouncing, knockabout title flings it players around hairpin tracks where they’re free to collect weapons (although, in a WipEout-ish twist, they can now convert them into boost), tackle crazy jumps, zip through giant Tiki Skulls and even pick up a tiny, crucial jolt of nitro at the very beginning of a race if they can start their engines at just the right moment. It’s borrowed almost all of its best ideas, perhaps, but it’s a very entertaining homage.

The whole LittleBigPlanet thing is a bit misleading, though. ModNation is built around user-generated content, but it takes an entirely different approach to that offered by Media Molecule.

LittleBigPlanet wants you to make exactly what’s in your head, even though doing that is likely to be fiddly and annoying (and, if it’s my head we’re talking about, it will be filled with stray tumbleweeds and set to the distant toll of a sad, rusty bell). ModNation just wants you to make something. Anything, in fact.

Sketch a track, mess with the elevations, and sprinkle it with yapping penguins: it’s done in five minutes. You can spend a lot longer tinkering with the specifics if you want – just as you can spend a lot longer crafting your own kart or mod character from the various parts you’ve unlocked playing the campaign – but it’s a system that’s largely been designed around breezy immediacy. Maybe that’s why it seems so comfortable on the Vita.

Tokens collected in races allow you to score new props in an in-game lottery.

How comfortable? Let’s find out – and let’s start with a look at the creation stuff, as that side of things should theoretically be most compromised by the shift to a smaller screen. Certainly, the Vita’s 5-inch OLED looks a little cramped for the first time when you fill it with a few of the game’s production menus, but you’re also now allowed to control things with taps and swipes of your finger. It’s a good trade-off.

So, when making your own karts, it’s easy to select spoilers, engines, bodies and all that stuff, and it’s even easier to add and reposition various decorative pieces like buzz saws and lollipop aerials. Every race tends to shower you with new stuff to throw on your vehicle, and there’s a randomise option that is almost as good as LBP’s randomise character button. You’ll find yourself pressing it for hours. Or at least a few minutes. (I pressed it for hours.)

When it comes to mods – the series’ vinyl-toy avatars – it’s much the same business, except instead of adding tires, you’re throwing on a walrus moustache and some spooky eyes. Character textures are one way in which this Vita game really stands out from the PSP incarnation, incidentally: they look really great here, giving the game a much-needed tangibility.

How about the track editor, though? Well, I’m glad I pretended that you asked me that. This is all designed with the same focus on simplicity. It’s a multi-stage process and you start by selecting a basic theme – Big City, Ice World, Jungle, Multi-Drug-Resistant Tuberculosis – and then tracing a layout onto the screen. After that, you can either auto-populate your track with weapon-drops, scenery, speed ramps and the like, or you can do it all by hand.

ModNation’s auto-population system is still fundamentally amazing. There’s something extremely satisfying about watching as the camera whizzes down the track, adding elements in entirely sensible positions. It’s a little like being rich and drinking lemonade as somebody else does your gardening and fiddles your accounts for you – but in a really cool, cinematic way.

You can add shortcuts to any of your home-made tracks with a quick swipe of the finger.

That said, ModNation’s decorating isn’t that much trickier if you want to do it yourself. Banking and adding height to your track is done with a funny little tool that you steer down the road by swiping the Vita’s rear touchscreen and then operate by swiping the front, while props are pulled out of menus and placed with a jab of the finger as you rove around with the left stick. Modding the terrain sees you squashing earth down on the front touchscreen and pushing it up with the rear, which is such a cool idea you won’t really mind a little brain-lag as you get used to it. After that, you can even try changing the weather by hand, like an insane aunt of mine used to, except here it actually works and nobody pops out of the bushes to tranq you.

There’s even more depth to the creation stuff if you want it, but the basics alone are certainly good enough for you to make something you’ll be willing to share online. This is done via the Share Station, which allows you to upload and download all manner of karts, mods and tracks. At the moment, it’s obviously a little quiet, but the basic system’s easy enough to suggest that people will use it – and you can always browse through existing PS3 stuff anyway. There’s a lot of that.

You’re given 30 creation slots and the browser encourages you to rate other players’ entries and even modify them yourself if their designers have left them unlocked. The Share Station also includes something called Mod Explorer, which allows you to access new props by walking around in the real world. This will never catch on.

None of this stuff would be worth anything if ModNation wasn’t a decent kart racer. Luckily, a decent kart racer is exactly what it is, with a reasonably varied campaign and AI that doesn’t feel quite as cheap as Mario Kart’s can.

Even with some new options in this instalment, ModNation’s weapons tend not to take hold in the brain quite like Nintendo’s bananas, shells and Bullet Bills have, but it’s still a nice selection, with everything from mines to lock-on missiles and some really novel big-ticket items.

When you upload an item you can also add keywords and a description so people can search for it more easily.

You can level weapons up by collecting pods of the same colour or you can cash them in for nitro. You’ve also got a nice side-shunt move on the right stick alongside a boost and a shield and a mid-air stunt manoeuvre. Best of all, pressing the X button as you slide around corners sends you into a lazy, sinuous drift, and it’s here that ModNation really makes you feel a sense of connection to the road. The best tracks aren’t the busiest, then: they’re often the curviest. Drifting from one turn to the next is a beautiful feeling indeed.

Tracks all have optional challenges baked into them, releasing more props and encouraging replay, and by halfway through the relatively lengthy campaign, you’re going to have to be racing quite well to unlock the next tour. Later levels can be a touch too lengthy, however. It’s not a huge problem, but when you factor in some protracted load times, it means that – if you ever do actually find yourself on that mythical bus trip on which we’re meant to be doing all our handheld gaming – you might want to stick to Everybody’s Golf. After all, everybody is golf. Chew on that thought for a while.

ModNation’s multiplayer is probably going to leave you wanting to head to an online petition site or send an angry fax to Barack Obama. There are ad-hoc four-player options and some decent asynchronous stuff that allows you to download ghosts to race against, even filtering for local players. But there’s no online head-to-head, and this is a crying shame. Apparently, the developers didn’t mind chopping it out because nobody really played it on the PSP version. Given the inherent connectedness of the Vita, however, it seems weird that they didn’t want to try and work out why nobody played it and maybe improve on that rather than simply lopping it off altogether.

Still, you can always share things, eh? In the final analysis, it’s always worth remembering that ModNation Racers is one of the few user-generated content offerings that lets even the least creative of its users generate content. As one of the idiot 10 per cent that is constantly holding the rest of the world back from greatness, I genuinely appreciate that, even if I’m only turning out wonky Penguin-speckled tracks and ugly riffs on the Batmobile.

As for the wider game, this isn’t the most charismatic racing series around, perhaps, but Road Trip is a surprisingly enjoyable instalment nonetheless. It’s colourful, cheerful and a decent showcase for Sony’s brand new hardware.

Certainly, where did game come from? There were so many things to do per level and just about every key on the keyboard had some use, that you were always "busy" with something that it kept you active, unlike games such as (keeping with the era) space invaders where you do two things - move left/right and shot. So if you want a new game, then you should definitely add the simulation games to your gaming library because they are quite important and they can make your collection complete. The game is essentially living real life by eating, getting hurt, regenerating, dying, making structures, and so on. You should look at the dark side of miniclip and I'm still undecided on that. Winning the Shark World scenario unlocks a photo booth, winning the Aquatic Show Park scenario unlocks the show grandstand and winning the Super Zoo scenario unlocks the trio statue. Several common people previously know this, but this is much easier done wholesale. An excellent PC game to play which you should buy online. With game, it is all about the quality of your case and not the quantity although my adage is not the place to make bucks.

DiasFlec | Industrial equipment stolen from van in Miami Lakes | (2/20/2012)

1329739465 42 Industrial equipment stolen from van in Miami Lakes

A thief broke into a van belonging to Cherokee Enterprises and took a trailer containing a $700 generator, two industrial drill motors valued at $200, hoisting straps also valued at $200, and other items from the 14400 block of Commerce Way between 8 a.m. Jan. 27 and noon Jan. 31. The stolen property was valued at $2,545.

A burglar smashed the window of a Nissan Frontier, fished through the belongings but did not take anything while the car was parked in the 6400 block of Northwest 162nd Street between 6:15 and 8 p.m. Feb. 2. Damage was estimated at $150.

A thief smashed the rear passenger doors of a Nissan Altima and took $700 in cash and a wallet from the 16400 block of Bridge End Road between 1 and 4:30 a.m. Feb. 5. Damage was estimated at $600.

A thief broke into a 2004 Land Rover through the unlocked trunk and took a designer wallet valued at $700 and cigars valued at $200 from the 16400 block of Bridge End Road between noon Feb. 1 and 9 a.m. Feb. 2.

A thief stole a Florida tag off a white 2000 Ford Super Duty pick up truck parked in front of Purple Rose Inc. in the 15400 block of Northwest 34th Avenue between 10 a.m. and 3 p.m. Feb. 8. The victim said he saw three men stealing scrap metal in the parking lot and after asking them to leave he discovered the missing tag. The stolen item is valued at $1.

Police recovered a stolen 2004 red Chrysler Pacifica in the 5000 block of Northwest 214th Street between 12:15 and 12:45 p.m. Feb. 8. The vehicle is valued at $5,000.

A man attempted to steal two bottles of lotion and Axe Body Wash from a CVS pharmacy in the 3700 block of Northwest 199th Street between 3:15 and 3:30 p.m. Feb. 8. While being chased out by an employee, the thief dropped the stolen products. The items were valued at $19.65.

A thief stole a CD player system, a PSP Nintendo game console and car accessory parts from a car in parking lot in the 1000 block of West 77th Street about 7 p.m. Feb. 7. The stolen property was valued at $650.

A thief stole a Nikon camera with accessories and a laptop computer from a car in a parking lot in the 400 block of East 15th Street about 3 p.m. Feb. 2. The stolen property was valued at $5,000.

A thief broke into a Dodge Durango and took a temporary tag and a Fla. Driver’s license valued at a total of $70 from the 18100 block of Northwest 68th Avenue between 6 p.m. Feb. 6 and 8 a.m. Feb. 7. Damage was estimated at $100.

A thief pried open the sliding glass door of a residence in the 7200 block of North Augusta Drive between 4 and 9:30 p.m. Feb. 3 and took $300,000 worth of jewelry. Damage was estimated at $350.

A thief broke into a Toyota Scion and stole an Apple laptop computer valued at $200, an Apple iPod $150, a portable hard drive $150, and a wallet valued at $60 from the 5100 block of Northwest 194th Avenue between 2 pm. Feb. 6. And 2 p.m. Feb. 7.

A thief stole a silver Dodge Stratus from a Publix parking lot in the 8600 block of Northwest 186th Street between 6:45 and 7 p.m. Feb 3.

A thief broke into a Infiniti X35 and took an Apple iTouch valued at $300, an iPod valued at $350, and an iPad valued at $800, and other items from the 7600 block of Northwest 167th Street between 11:30 p.m. Jan. 31 and 8 a.m. Feb. 1.

A thief stole a green 1995 Saturn SLI from the 18700 block of Northwest 84th Place between 1 and 8:30 a.m. Feb. 5.

There are three types of land to choose from and the type of land you choose will determine the quality of your dinosaurs. Starting with the "love story" from the outsiders of Willow Creek who are drawn towards it in a twisting plot, down to every detail of the deep dark castle known as Black Mirror Castle which you will recognize from part 1 of the game. By downloading them and playing them for free a person can learn how to place bets and which way works the best for them. I may be perplexed by that. Allow me show you up to date information. Game free has been part of our lives since the dawn of man. Follow this link to learn more about?Best PC Game Review Websites With the plethora of gaming websites focusing primarily on console gaming for the Xbox 360, and Wii, gamers that enjoy PC games often feel left out. All you need to have is a credit card or an account with the top online payment facilities like PayPal, and you can already buy PC games online with ease.

DiasFlec | Playstation Vita Review & Launch Event | (2/19/2012)

1329691458 22 Playstation Vita Review & Launch Event

This past Friday I got the opportunity to attend the Playstation Vita launch party in Toronto. I have had practically every single gaming system that Sony has produced, be it the original Playstation, PSP, PS2 and now the PS3, so I was very excited to see how the developers at Sony would top it off with their new entry into the hand held gaming segment. Sony has had a lot of success with gaming consoles and hand helds, but with mobile gaming seemingly taking over, Sony has a tall task ahead of it. The event gave us the opportunity to play with the Vita hands on, and these are my first impressions of it.

At the event, I got to test out the system and see what all the fuss is about. Sony had many Vitas set up with different games. At first glance the Vita looks very similar to the old Playstation Portable (PSP). In comparison to the PSP, the Vita has added an additional analog stick so its controls are similar to a PS3 controller. With the new wave of touch screen gaming being a hit, Sony has added touch screen capabilities not only in the front of the unit, but at the back of the console too. The Vita also has a gyroscopic accelerometer so you can do things like shaking and tilting the console for unique added elements to the systems game play. Personally I think the system is built very well. It is solid and it feels great in your hands. The new user interface is nice and slick and easy to use for both hardcore gamers, and newbies alike. Sony did a great job building a piece of hardware that is a portable powerhouse and they did a great job with the software and game support.

I had the chance to play the Uncharted demo on the Vita. Needless to say, it ran flawlessly. The load times were decent and the graphics were as good as if I was playing it on my ps3. The game controls are just like those on PS3, but with the added elements that the touch screens and gyroscope add. There are points where I needed to wipe the screen off, and others where I had to tilt and shake the console to advance in the game.

I also got to try out Marvel Vs Capcom 3 on the Vita. Being a huge fan of the series I am really glad they decided to port it to this system. It was identical to the Ps3 version in both controls and graphics. As a big fan of the fighting genre, I can’t wait for Tekken to come out on the Vita.

For me, the personal highlight of the event was seeing all of the representatives from the game developer community. I spotted Ed Boon. For those of you who don’t know who he is. He is the person who influenced almost every single mans childhood. How you ask? His video games have brought great joy and thrills to millions and millions of people around the world. He is the man who’s head pops out of the corner of the screen and screams “TOASTY.” He is the one the only co-creator of Mortal Kombat. I got so excited when I saw him that I screamed like a teenage Justin Bieber fan, almost disrupting his interview. I got so embarrassed that I ended up walking away and never got a chance to interview him. Maybe one day I’ll get to meet him again and have the guts to say, “Get over here!”

From my limited use of the system, I definitely recommend the new Vita. It’s made for gaming, it was made to last and it will have amazing software support for many years to come. Many people say that handheld gaming systems are dying due to the rise of cell phone gaming. The vita is a system for real hardcore gamers who appreciate gaming with proper controls and high production value. For those of you who are sick of shooting cartoon birds into pigs and are looking for a high quality hardcore gaming experience on the go, the Vita is for you. We look forward to bringing you and in depth review in the future!

Check out our video of the gaming experience on the Vita!

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DiasFlec | PS Vita Review – Lumines: Electronic Symphony | (2/19/2012)

I’ve always been someone who enjoys a good puzzle game. Hell, I have a tattoo of Tetris that goes all the way down my forearm. But Lumines combines the essence of fast-paced block-dropping puzzles with heart-pounding electronic music in a match made in heaven. And from the second I picked it up along with my launch PSP, I was sold on Lumines’ formula. Since hearing that yet another Lumines game would launch a PlayStation handheld platform, especially one with a screen as stunning as the Vita’s, I’ve been giddy with anticipation. I’m happy to say, Lumines: Electronic Symphony is a chip off the old block.

Lumines has appeared on a number of platforms at this point, but the formula has remained mostly unchanged – if it ain’t broke don’t fix it. This much is true for Lumines: Electronic Symphony on the PlayStation Vita. Except some new additions, though very minor, are enough to keep the series feeling fresh and exciting.

Square blocks consisting of four smaller shapes drop in different patterns of two colors. It’s up to you to rotate and combine the blocks in such a way so at least four of the same color smaller shapes are touching. Sounds simple, but it’s not. The other element here is that there’s a “timeline” that travels along the screen, starting over when it hits the end. It’s the timeline that does the actual clearing of the matched blocks, and the more blocks you can match before the timeline sweeps by adds a multiplier to your score.

Almost the entire challenge the game offers has to do with the way the patterns fall. And no matter how well you plan out your move, panic can set it quickly the more and faster the blocks fall, and accidental movements can be made that screw up an entire screen’s worth of blocks. You are your own worst enemy here. As you progress, the speed of the timeline can change, as can the speed at which the blocks fall. The entire “skin” changes, too, which means the blocks, the background, even the music switches. You wouldn’t think this would have much of an impact, but some colors and shapes are more difficult for the eye to track, and the quick change-up can throw off even the most perfect of playthroughs.

Adding to the panic and intensity, as well as the enjoyment of the game, are the game’s 43 skins, which feature 34 licensed tracks from well-known electronica artists and some original tracks produced by Q-Entertainment. Q-Entertainment call it a “love letter to electronic music”, hence the name Electronic Symphony, and they sure aren’t kidding. Tracks from the likes of Wolfgang Gartner, The Chemical Brothers, Kaskade, and Benny Benassi help draw you into the intense action on screen. The beats actually can help to keep you focused, and the sounds the blocks make when they rotate and disappear means you’re always putting your own spin on the tracks.

But aside from new music, all of that is pretty standard for Lumines. Avatars have always been a standard in Lumines, but for Electronic Symphony they are more than first meets the eye. Each avatar has its own special abilities; one for single-player and one for duel. These range from the typical Chain Block to a move that stops the timeline, letting you wrack up major multipliers. These can change the tide of a duel or help you get out of a sticky situation (like a screen filled with mismatched blocks). You can’t just use them again and again – you build up a meter as you chain combos and keep scoring. When the meter reaches 100%, you can either save it for when you need it or tap the avatar on the left-hand side and let loose. Strategic planning is important here.

On top of these special abilities, both a Chain Block and a Shuffle block can fall at random. Shuffle Block makes its first appearance in a Lumines game, and at first can seem like a real pain in the ass. When you’re first starting, a shuffle block will screw over any carefully planned out combos you may be preparing by switching the colors of the blocks around below. But after a while, and especially when you’ve amassed a mountain of blocks with colors that cannot be combined easily, it can be a lifesaver by suddenly swapping everything right where you’d want it to be, effectively wiping out entire trouble areas and making that high score sing.

The main mode is appropriately named Voyage, as it takes you through a musical journey through as many of the game’s skins and tracks as you can get through in one play. If you quit after losing, you lose your progress, so I recommend continuing, even if you have to stop playing and just putting your Vita in standby so you can pick up when you’re good and ready – that way you can experience the full Voyage. As noted previously, there’s a Duel mode putting you head to head with a friend via ad-hoc; a Stopwatch mode where you have to score as many points as possible within the chosen time limit; and a Master mode for anyone looking for a serious challenge.

Lumines: Electronic Symphony adds replay value with its EXP system. Think of it as RPG-style leveling – the higher your score, the faster your EXP level goes up. As you level you unlock more avatars and collectibles, which can be gifted to friends using Near. All of your points and leveling contribute to the “World Block”, a giant block that exists online. All contributions from all connected Lumines: ES players combine to chip away at this block. The World Block is kinda a useless addition, but it doesn’t detract in any way.

Like most Vita launch games, Lumines tries to incorporate some touch screen action. Moving blocks can be accomplished by dragging the touchscreen, and rotating can be done by tapping on the screen. It works, but it’s not for anyone looking to take their score seriously. It’s just not as fast as the tried-and-true D-pad and button combinations for how intense the on-screen action can be. Plus, your fingers are in the way. It’s an attempt at least, but the game would have been just fine without it.

I went into this review thinking “what more can I really say about falling blocks?” even though I love the franchise and love this iteration more than any other. And look how long this review turned out. So long that it’s difficult to summarize, but here goes: Lumines: Electronic Symphony is the best Lumines yet, the music is incredible, the new modes and features are a nice touch, and it looks gorgeous and vibrant on the Vita’s OLED screen (a theme among all Vita games, it seems). It’s a must have for anyone who enjoyed it on the PSP (or on any platform), and I couldn’t recommend it more highly as a PlayStation Vita launch title. You can’t go wrong with this purchase.

PlayStation LifeStyle’s Final Score

+ Soundtrack filled with excellent electronic music from top artists.

+ Puzzle-action is intense and addictive.

- Vita touch features are tacked on, and don’t work well for the format. You can skip to the end and leave a response. Pinging is currently not allowed.

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Sony PlayStation Vita Review – Watch CNET’s Video Review

Editors’ note: This review does not reflect my experience with wireless 3G performance. Sony will be sending me the required SIM card at a later date. When this service is available, I will update the review accordingly.

Originally referred to as the NGP or Next Generation Portable, the Sony PlayStation Vita is the follow-up to the PlayStation Portable (or PSP) that was introduced back in March of 2005. The Vita was officially named and priced at Sony’s E3 2011 press conference.

At the time of the announcement, it seemed that Nintendo’s 3DS was already in trouble, with its disappointing launch lineup, an audience divided over 3D, and a short battery life atypical of Nintendo handhelds. All this plus a matching $250 price point gave Sony all of the momentum going in to the next-generation battle of portable consoles.

While Sony had teased the Vita’s release for the 2011 holiday season, only Japan got to see the Vita for sale before the new year. Subsequently, the Vita missed the highly lucrative U.S. holiday shopping season, getting bumped to February 22, 2012.

I imported a Japanese Vita in December and have had weeks of hands-on time with the device, including playing most of Uncharted: Golden Abyss. The Vita is easily the most impressive portable gaming device that I’ve ever handled. Its brilliant touch screen is as responsive as an iPad’s, and the onboard operating system is smart, logically laid out, and easy to use.

Priced at $250 for the Wi-Fi version, there still remains some hidden costs in owning a Vita (which I’ll cover below). But perhaps the Vita’s biggest challenge is proving itself as a worthy device, important enough to convince the casual gamer that he or she needs to carry around not just a smartphone, but a portable console as well. How this generation of handheld devices shapes up will say a lot about where portable gaming is headed, and Sony has made what I think is a very impressive effort right out of the gate.

Design, specs, and other features Available in two versions, the PlayStation Vita retails for $250 (Wi-Fi only) and $300 (Wi-Fi /3G). At a quick glance, it could be confused with the PSP, but upon further inspection you’ll find it’s wider, taller, and just a few millimeters thicker and few ounces heavier than the PSP-3000. Most noticeable of all, though, has got to be its dazzling 5-inch (960×544-pixel) OLED touch screen, which is nearly an entire inch bigger (diagonally) than the PSP-3000′s screen.

 Sony PlayStation Vita Review   Watch CNETs Video Review The Vita and PSP-3000 side by side.

Even though it weighs in at 9.2 ounces (9.8 ounces for the 3G model), the Vita is still a considerably lightweight device. Its screen is flanked by two analog thumb sticks; above those are the classic PlayStation buttons on the right and a D-pad on the left. Both the buttons and D-pad are smaller than the ones on the PSP. That said, I didn’t find that they negatively affect gameplay. If anything, they’re more responsive. There are also left and right shoulder buttons, a PlayStation button, and Start and Select buttons. The latter two are quite tiny, tucked away at the bottom-right corner and aren’t always very easy to hit, though they aren’t used too often. A power toggle is easily accessible on the top-left brim of the unit, while two volume buttons rest on the right side. In between that you’ve got a Vita game card slot and a proprietary port of some sort that I haven’t had any use for yet.

 Sony PlayStation Vita Review   Watch CNETs Video Review The Vita game card slot can be a pain to pry open, especially if you have short fingernails.

Under the hood the Vita boasts a four-core ARM Cortex-A9 processor and a four-core SGX543MP4+ GPU (graphics chip). Sure, that’s not the sexiest-sounding jargon, but it results in the best portable gaming graphics I’ve ever seen anywhere.

Other Vita features include two 640×480-pixel VGA cameras (rear- and front-facing), a rear touch panel, Sixaxis motion sensing, Bluetooth, 802.11 b/g/n Wi-Fi , and GPS (only in the 3G version).

Along the bottom of the unit is a headphone jack, microphone sensor, and proprietary USB connection/charging port.

 Sony PlayStation Vita Review   Watch CNETs Video Review The Vita is surprisingly lightweight.

The Vita feels great to hold and is among the more ergonomically satisfying handhelds out there. I occasionally have to stretch my thumbs to hit the center area on the screen, but it’s nothing unfamiliar to someone who’s typed on an iPad or smartphone.

I was a little surprised that the Vita lacks any kind of video output, unlike the PSP-2000 and 3000. I think video-out remains an important feature–I use it with my iPad 2 whenever I travel.

Proprietary media The Vita’s games operate off of proprietary Sony flash media that most resemble SD cards. There is no support for the PSP’s UMD disc, but the Vita is backward compatible with PSP games that are available via the PlayStation Store.

 Sony PlayStation Vita Review   Watch CNETs Video Review Vita game boxes and cards.

Anything downloaded and installed on the Vita must be done with the use of a Vita Memory Card, as the Vita has an undisclosed–but seemingly small–amount of onboard storage. Vita Memory Cards are even smaller than the game cards, mostly resembling Sony M2 and microSD cards. Vita Memory Cards have become a particularly controversial subject with the Vita, as it’s also required to play almost all Vita games and media apps. Even more disheartening is the fact that a Vita Memory Card isn’t included in the box.

When I contacted Sony about this issue back in December, the company first pointed to the Vita First Edition Bundle (which includes a Vita case, Little Deviants, and a 4GB card) that goes for $350. A Sony rep then explained to me that the other U.S. Vita SKUs would not include a card in the box, until it was announced in late January that initial 3G versions of the Vita would in fact include an 8GB card (and a free yet-to-be-named PSN game) in the box for the same $300 price. As of this writing, it’s unknown how long this promotion will last.

Nevertheless, Sony continues to play the proprietary game with the Vita, forcing customers to shell out more cash on accessories from the get-go. That aside, these tactics are nothing new, and we’ve seen it from plenty of other companies, such as Apple. When I asked Sony PlayStation Director of Hardware Marketing John Koller about the card at CES 2012, he cited that piracy was one of the major contributing factors in making it a proprietary format. It’s no secret that the PSP suffered from widespread piracy and a determined hacking scene, though a lot of that resulted in homebrew applications and emulation software.

Any way you slice it, it’s a hidden cost that gets passed on to the consumer. While the starting price is $250, in order to play, say, Uncharted, you’ll need to spend at a minimum of $320. That’s $250 (Vita) + $50 (Uncharted) + $20 (cheapest Memory Card). Sony has made somewhat of an effort to improve awareness about the Memory Card requirement since the Japanese release, adding signage on the Vita retail box and on the cover of Vita games.

The Vita Memory Cards also seem overpriced. Starting at $20 for a 4GB card, Vita owners can spend up to $100 for 32GB. It’s an expensive pricing model you won’t find anywhere else. Just to make a quick comparison, a 4GB SD card goes for around $4 online, and you can find a 32GB SD card for around $35.

 Sony PlayStation Vita Review   Watch CNETs Video Review The Vita Memory Card slot.

I’ve outlined the pricing for all the Vita cards and accessories here.

Interface and apps The Vita’s operating system is fantastic. It’s very easy to use and navigate through because it just makes sense. The best way to describe its behavior is a cross between WebOS and Android. The OS borrows the “card” multitasking concept found in WebOS by allowing apps and games to be frozen or paused, then flicked away to close. It’s also extremely responsive and quick, similar to the experience of using iOS. Animations are smooth, and there are plenty of visual indicators to help you learn your way around.

 Sony PlayStation Vita Review   Watch CNETs Video Review An example of the “card” aesthetic in the Vita’s operating system.

The OS allows for a decent amount of customization, too. You can change background colors, move apps around, and create or delete pages. The first time you play a game on the Vita, it installs an icon to launch the game. It stays there even when the game card isn’t inserted into the system.

Preinstalled in the Vita’s OS are a series of apps, though the social ones, like Twitter, Facebook, Foursquare, and Skype, will be available at launch, as will a Netflix portal. In addition to the self-explanatory items, (Friends, Group Messaging, and Trophies) there a few new items. Here they are with short descriptions:

Party: Players can create a party, chat, and play games with friends over the PlayStation Network.

PS Store: See the Online section below for more on the PlayStation Store.

Near: Near is the Vita’s response to the 3DS’ Street Pass technology. Near allows players to connect and monitor their friends’ gaming activities as well–taking geographical location into consideration. I don’t know too many people with Vitas just yet, so I’ll update this section once it’s released to the public.

Photos: The Vita’s photo app works fast and takes photos from either the front- or rear-facing cameras. Here you can view all of your images as well as screenshots. The Vita can take a screenshot any time by pressing the PlayStation and Start button together. Also new to the Photo app is the ability to record video. Overall quality of the camera isn’t great, and it’s nowhere near smartphone resolution or crispness, but it’s noticeably better than what the 3DS can do. Of course, though, the Vita can’t shoot 3D photos like the 3DS can.

 Sony PlayStation Vita Review   Watch CNETs Video Review A sample photo using the front-facing camera.

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Rumored Discount on Vita’s Digital Games Needs to be More Substantial

 Rumored Discount on Vitas Digital Games Needs to be More Substantial

One of the benefits of digital games from the publisher’s side, at least in theory, is flexibility with pricing. With the cost of manufacturing and shipping physical games out of the way, it’s also a cheaper method of distribution. Considering consumers aren’t getting as much for their money — no box, no manual, no ability to sell or let someone borrow a game — it makes sense that digital games would be cheaper than their physical counterparts. That will be the case when shopping for Vita games in North America, though it would appear the discount we’ll be enjoying is not nearly as much as it should be.

Reports of Best Buy stores getting Vita demo units in have surfaced in recent days. One NeoGAF member got to spend some hands-on time with the system ahead of its launch on February 22 and photographed a screen showing pre-orders for the digital versions of certain Vita games. Presumably these digital games Best Buy is offering would come in a form similar to Patapon 2′s retail version where you’re given a code to download the game from the PlayStation Store.

Regardless of that particular detail, the prices show only a few dollars in savings — it appears to be a 10 percent discount across the board for digital Vita games. According to the Best Buy pre-order image, Uncharted: Golden Abyss is $44.99 as compared with the $49.99 retail price; MLB 12 and Hot Shots Golf: World Invitational are $36.99 instead of $39.99; and Little Deviants is $26.99 instead of $29.99.

Sony for its part is not confirming the exact pricing, though it did acknowledge games on PSN will be cheaper. I was told by a Sony spokesperson to look “for an announcement in the very near future” regarding details on the discount.

 Rumored Discount on Vitas Digital Games Needs to be More Substantial

Some kind of price difference between physical and digital games had been expected following the complaints about digital games on PSP. Sony Computer Entertainment Japan answered those complaints by revealing a discount on digital games this past October. Games are more expensive in the first place in Japan (Uncharted’s price was initially pegged at 5,980 yen, or $78, at retail) but the discount for downloading was also much greater. Uncharted and Hot Shots Golf were about $14 cheaper to download and Army Corps of Hell was about $13 less, while lower-priced games like Ridge Racer and Katamari Damacy only offered $5 to $6 in savings. However, Namco Bandai decided to drop the prices of the digital versions even further for a limited time (from the system’s launch in December through the end of March), bringing the savings up to $13 and $10, respectively, for the two titles.

When you compare that with a $3 discount on the $30 Vita games in the U.S., it’s hard to feel like we’re really getting much of a deal. And that $3 discount isn’t likely to last for long, as price drops and sales at retail (plus the cheaper prices Amazon tends to offer) will wipe out what little benefit your wallet would see from opting to purchase a digital game.

And that’s not to mention the additional cost that comes with buying digital games. A Vita memory card is essentially required, so you’ll likely have to at least buy a low-capacity one, and you’ll have to part with even more money for a larger one as you download more games. Although the prices on the cards are lower than initially expected, they are hardly what I would call cheap. Opting to buy a large memory card and then seeking out the discounted games on PSN will still have you spending more than you would have otherwise, at least until you’ve bought enough digital games to offset the cost of the memory card.

Like with the memory card pricing situation, it’s possible Vita’s digital games will end up being cheaper than Best Buy’s pre-order screen suggests. I’d like to believe that’s the case because the idea of having all of my games loaded on the system (or a memory card inserted into the system, if you want to get technical) is immensely appealing to me as the sort of person who invariably wants to play the game I didn’t bring with me. Losing the ability to loan out my games — and every other downside that comes with digital games — just to save 10 percent isn’t all that enticing.

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